INSTALLATION

Extract the ZIP file and put the PK3 file into the BaseEF folder inside your
Star Trek Voyager Elite Force folder. If you followed a default install the full path
will be:

C:\Program Files\Raven\Star Trek Voyager Elite Force\BaseEf

==================================================================================

Title                   : CTF_Redsun
BSP Name                : ctf_redsun
Author                  : Chuck "Absynthe" Simciak
Release Date            : February 22nd, 2001
Updated			: August 26th, 2001
Email Address           : absynthe@voyager.net
Home Page               : http://my.voyager.net/~absynthe
Game                    : Star Trek: Voyager Elite Force v1.2
File size               : 1.14meg compressed
Description             : My first semi-lame CTF map, hell first map period.
Beta testers		: Me and the bots.
Additional Thanks to    : Mike Bushey for make the Sun an angry red.
			  Nate Piekos at Piekosarts (www.piekosarts.com/blambot) for
			    letting me use his "Lovecraft's Diary" font in the two
			    sign textures.
			  NASA's atronomy pics (www.nasa.gov) from which the original
			    "redsun" (our sun in fact) came from.
			  Claudec's Lair of 3D for the definitive Quake3 tutorial list.
			    (www.claudec.com/lair_of_shaders/tutorials.shtml)
			  Raven Software for making Elite Force so great.
			  Id Software for making Quake3 the ultimate DM engine.
Previous work           : None, it's my first map.
Updates			: Tweaked a few minor things and got bot support to optimize
			  this time which reduces the size of the file slightly.
                                                    
==================================================================================

* MAP Information *

New Textures            : Yes. Two signs afront each base, plus a borrowed teleprot texture
			  from Raven's later map release "Point Blank" (part of the map pack).

* Construction *

Base                    : Its all original.
Construction Time       : Though it was in development for about a month (2-3 weeks actual 			  	  working hours) much was ripped out at the last minute due to 					  performance issues. 1500 brushes went down to 600.
Build programs          : Q3Map (included in GDK kit from Raven)
BSP Time 	        : 33 secs
VIS Time		: 58 secs (fastvis, fullvis doesn't do much for space maps)
LIGHT Time		: 197 secs (light extra)
Compile machine         : PentiumIII-700 256meg RAM
Editor used             : EFRadiant 
Other programs          : Paint Shop Pro, UltraEdit32 (text editor)
Known Bugs              : The bots prefer using the mid platforms BUT they will use the upper
			  and lower plats on occassion. Though the layout is kinda lame its my
			  first map so don't be too harsh.

* Copyright / Permissions *

You may NOT use this level as a base to build additional levels without the
explicit permission of the author. You may use the custom textures for any 
non-commercial project. You may distribute this pk3 freely in any electronic
format but you must NOT charge for doing so.

PS - Well, now that you've read this far time for a tip. The jet pack can be found hidden inside the yellow beam the emits from the bottom of the middle structure.